500 Card Game

2021年5月15日
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500 is a partnership trick-taking game where players bid to set trump and the number of tricks the team can capture. The team winning the bid and making their bid earns points based on both the level and suit of the bid. The team not winning the bid earns points at 10 per trick taken. Games are played to ±500 points. The team with the highestscore wins.
Trickster 500 offers two popular variations: American and Australian. The primary difference between these two is that the American variation has only one round of bidding. In the Australian version, bidding continues until three of the four players have passed.
*Select “Play” and Trickster 500 finds other players based on skill and speed. Get started without waiting — other players join as they’re ready. After the game, “Play Again” keeps you playing with the same players. Example 500 popular rules.
*500 is a popular bid and trick taking card game originating from the USA played by four players in teams of two, with partners sitting opposite each other. It is especially popular in Australia.
*Five Hundred (500) is a simple trick taking card game that uses a standard deck of playing cards. Each player is dealt ten cards, and bids to take 6-10 tricks with the help of cards in the kitty. With 4 or 6, it’s usually played in partnerships. Two or three players use a 33 card deck with all 2-6’s removed plus a Joker added. Four players use a 43 card deck: remove 2s, 3s, and black fours.
Terminology also differs slightly between the two variations. Undealt cards are referred to as the “widow” in the American version, “kitty” in the Australian. Likewise, a bid to take no tricks is called Misère in the Australian variant but Nullo in the American.The Deck
500 is commonly played with a 43-card deck: 4–Ace in Hearts and Diamonds (11 cards each), 5–Ace in Spades and Clubs (10 cards each), plus the red Joker. In suits other than trump, ranks are typical with Ace high. In trump, the rank of cards is Joker, Jack of trump, Jack of the other suit the same color of trump (the “off Jack”), Ace, King, Queen, 10, 9, 8, 7, 6, 5, and 4 (if trump is Hearts or Diamonds).
500 is a popular bid and trick taking card game originating from the USA played by four players in teams of two, with partners sitting opposite each other. It is especially popular in Australia.
Trickster 500 offers a game option to change the deck size to 45 cards (adding the 4s of Spades and Clubs) and 46 cards (adding the black Joker to the 45-card deck).
The 6-player game uses a 63-card deck: a full standard 52-card deck, plus 11s, 12s, red 13s, and the red Joker. The 5-card kitty adds the 2 black 13s. The 6-card kitty adds the black Joker. The Deal
Ten cards are dealt to each player. The remaining cards are left undealt and comprise the “widow” (“kitty” in the Australian variation). These cards are added to the player’s hand who wins the bid. That player must then discard an equal number of cards.
Based on the deck size, the widow (kitty) will be 3, 5, or 6 cards.Bidding
Following the deal, starting with the player left of the dealer, each player may place a bid consisting of a number of tricks and a suit, choose to bid “Nullo” or “Open Nullo” (“Misère” and “Open Misère” in the Australian version, or Pass. Bids must be higher than the previous bid, if any.
In the American version, the 6-level bids of the first two players to bid are special bids called “inkles.” Inkle bids cannot win the bidding; they are used to indicate strength in a suit to the bidder’s partner. Bidding begins at the 7-level for the last two players to bid. American version bidding is just one round. If everyone passes, the deal advances and the cards are redealt.

Bid choices for American 500 following an i♠ initial bid. The yellow highlight indicates the suggestion.
In the Australian variation, bidding starts at the 6-level for all players and continues around the table until three players have passed following a non-pass bid. Players who pass may not reenter bidding.

Example bids for Australian 500. The yellow highlight indicates the suggestion.
In both variations, a bid of Nullo (Misère) means the player believes he or she can take zero tricks. The partner of the player who wins the bid with Nullo (Misère) does not play. A bid of Open Nullo (Open Misère) is played with the bidder’s cards face-up and the bidder’s partner does not play. As such, Open Nullo is the “Hail Mary” bid of 500. Open Nullo (Open Misère) can be overbid by 10NT. (Options allow this to be changed; see Open Nullo (Misère) under 500 House Rules Options, below.)
In Trickster 500, to place either the Nullo (Misère) or Open Nullo (Open Misère) bid, click or tap the blue Nullo (Misère) button. A popup menu will appear allowing you to choose Nullo (Misère) or Open Nullo (Open Misère).Play
The player who wins the bid leads the first trick.
Play continues clockwise following the led suit, if possible, or playing any other card if not. When all four players have played, the trick is taken by the player who played the highest trump, if any, or the player who played the highest card of the led suit.
If the bid is no-trump, the joker wins any suit in which it is played. It, however, can only be played when the player is out of the led suit. If there are two jokers in the game and both are played on the same trick, the monochrome (black) joker beats the color (red) joker.
The player who takes the trick leads the next trick. If the bid is no-trump and the player chooses to lead a joker, he or she is asked to choose the suit which other players must follow. The joker is considered the highest-ranked card of that suit and will win the trick.Scoring
If the team that won the bid takes at least the number of tricks indicated in the bid, their score is increased by a value based on their bid (see the following table). If they miss their bid, the same value is subtracted from their score.BidNT♥♦♣♠612010080604072202001801601408320300280260240942040038036034010520500480460440
A bid of Nullo (Misère) is worth 250 points; an Open Nullo (Open Misère) is worth 500. The values of Nullo (Misère) can be changed to 210 or 230 and Open Nullo (Open Misère) to 330, 430 or 520 (see Open Nullo (Misère) under 500 House Rules Options, below). If a team takes all 10 tricks (a slam) with a bid of 8♠ or lower, they earn of 250 points.
The opponents (team that did not take the bid) earn 10 points for each trick taken. When playing with the game option “must bid to win,” these points are awarded only up to when the team’s game score is 490 points.
The game is over when either team exceeds 500 points, or a team goes below −500. The team with the higher score wins.500 House Rules OptionsWhen:
“Now” creates a new game that starts immediately. Other options schedule a game for a time in the next 24 hours. Compete and Join games only.Winnings:
Three levels of winnings based on the buy-in level—30, 110, 275 or 550 Trickster Chips. Compete games only.500 Card Game 2 PlayersVariation:
“American” uses one round of bidding with “inkle” bids replacing the 6-level. “Australian” allows multiple rounds of bidding and includes 6-level bids.Players:
“2v2” is 4 players in 2 teams of 2 each. “2v2v2” is 6 players in 3 teams of 2 each. “3v3” is 6 players with 2 teams of 3 each.Widow (kitty) size:
How many cards will be in the window (or kitty) which affects what cards are in the deck. “3 cards” uses 4–Ace in ♥ & ♦, 5–Ace in ♣ & ♠, and a red Joker. “5 cards” uses 4–Ace in all suits plus red Joker. “6 cards” uses 4–Ace in all suits plus red and black Joker (black is high).Must bid to win:
“Yes” requires taking the bid to win the game, even if you’re over 500 points (default for Australian). “No” allows winning the game by rolling over 500 points, regardless of who took the bid (default for American). Fast withdrawal online casino.Raise own bid:
“Yes” allows the high bidder to increase his or her bet after 3 others have passed. Choose “Pass” in the bidding options to keep the same bid. “No” ends bidding when 3 players pass after a bid. Australian only.PlayNullo (Misère):
“Off” means Nullo (Misère) bids are not offered. “After 7” requires that some player bid at the 7-level before a Nullo (Misère) can be bid (Open Nullo (Misère) can be bid anytime). “Anytime” allows Nullo (Misère) or Open Nullo (Misère) to be bid anytime. See Open Nullo (Misère) after 8 (below) for restrictions on Open Nullo (Misère).Nullo (Misère) points:
Sets the score for Nullo (Misère) to “±210”, “±230” or “±250”. “±210” allows 7NT to overcall it; “±230” can be overcalled by any 8-level bid; “±250” can be overcalled by 8♣ or better unless the option “8♠ overbids Nullo (Misère)” is set (see below) in which case any 8-level bid can overcall it.Nullo (Misère) plays:
“Own Hand” means a Nullo (Misère) bidder plays only his or her hand and their partner sits out. “Both Hands” requires the Nullo (Misère) bidder to play their hand and their partner’s hand. The partner’s hand is played face-up for all players to see.Open Nullo (Misère) points:
Sets the score for Open Nullo (Misère) to “±330”, “±430”, “±500” or “±520”. “±330” allows any 9-level bid to called over it; “±430” allows any 10-level bid; “±500” allows only 10NT to be called over it; “±520” allows no overcalls.Open Nullo (Misère) after 8:
“Yes” requires that some player bid at the 8-level before an Open Nullo (Misère) can be bid. “No” allows Open Nullo (Misère) to be bid anytime Nullo (Misère) bids are offered. Nullo (Misère) option must be set to After 7 to use this option.8♠ overbids Nullo (Misère)
“Yes” allows any 8-level bid to overbid a Nullo (Misère) bid. This is the default for ±250 Nullo (Misère).LimitsMust be invited:
“Yes” hides this game from other players until they’ve been explicitly invited using the “Invite Friends” form. “No” allows all friends of players in this game to see it. Join games only.Allow suggestions:
“Yes” to allow players to see bid and card play suggestions, depending on their personal setting. “No” prevents all players from seeing suggestions. Always “Yes” in Play games; “No” in Compete games.Allow watching:
“Yes” allows up to 10 additional players to watch the game. They do not see anyone’s cards. “No” prevents anyone from watching. Join games only.Chat during game:
“None” disables all chat during the game. “Preset” allows only the built-in chat messages to be used. “Text” allows full chat. Full chat is also always available before and after games.Time to bid:
Specifies an optional time limit for a player to bid. “Off” means there are no time limits on bidding. “7s,”“15s,”, “30s” & “60s” sets a limit to bid of 7, 15, 30 or 60 seconds, respectively. Automatically set in Play games.Time to play:
Specifies an optional time limit for a player to play a card. “Off” means there are no time limits on card play. “7s,”“15s,”, “30s” & “60s” sets a limit to play a card of 7, 15, 30 or 60 seconds, respectively. Automatically set in Play games.
Similar to Euchre but with some modifications, 500 is THE card game extraordinaire of antipodeans, even though it was actually invented in the United States in 1904. The game is called 500 because the first players to reach 500 points win.
Ideally you play 500 with four players, with two of the players acting as partners who work together to beat the other two players, who are also partners. You can play with a number of players other than four however, with rule variations for anywhere from two to six players.The Cards:
500 does not use a standard deck, but one can use the standard 52 card deck by simply removing some cards. Here is how the deck breaks down:
Red suits: A-J and 10-4 (remove all 2’s and 3’s if playing with a 52 card deck)
Black suits: A-J and 10-5 (in addition to the 2’s and 3’s, remove all black 4’s)
One Joker: In Australian card games, you will typically hear the joker referred to as the bird because in special 500 decks consisting of 43 cards, the joker card has a picture of a Kookaburra.
How to Play 500
500 falls into the class of trick taking card games, which also includes Euchre, and other games such as Hearts, Spades, and Bridge. Like the latter two and Euchre, 500 is also a game involving a trump suit.
A trump suit is a suit you can play when you are out of the suit being played. The trump suit will rank higher than the other suit even if the number in that suit is lower than the highest card in the suit. For example, if spades are the trump suit and someone played the Ace of clubs, if you are out of clubs and play the five of spades, your five of spades beats (trumps) the Ace of clubs.
Unlike Euchre and Spades, but similar to Bridge, the players get to bid on what the trump will be. This divides the game play into three processes that occur for each hand or round of play: the deal of the cards, the bidding on trump and the number of tricks a partnership will play, and the play of the game between the two partnerships.The Deal
At the beginning of the game, the initial dealer is chosen at random and the deal rotates to the left after each hand. Players sit around a table so that each partner can sit across from the other with their opponents on each side. There are no rules about how to determine who deals at the beginning, but one simple way to do it is have everyone draw a card and the player with the high card deals.
The manner of dealing out the cards is one of the unique features of 500. After the cards are shuffled and cut, the dealer will deal 3 cards at a time to each player, beginning with the player to the left, and one card into the middle to form a fifth group called the kitty. All cards are dealt face down. After the first round of cards have been dealt, three to each player and one to the kitty, the dealer deals out four at a time to each player with one more to the kitty. Finally the dealer will deal out 3 last cards to each player with the one remaining card to the kitty. Each player should then have 10 cards a piece, with a kitty consisting of three cards.500 Card Game Score SheetThe Bidding
The bidding proceeds in rounds where each player has a chance to bid the number of tricks that partnership will take together and what will be the trump suit. If players do not want to bid, they have the option to pass. Once players pass they cannot bid again in that round. After three of the four players have passed, the bidding ends and whatever the last player bid is what the contract will be.
Players must bid a suit and a number of tricks. Players must bid a minimum of 6 tricks but can bid up to ten tricks. For example, if one player bids 7 hearts, this means that partnership must take 7 of the ten possible tricks and hearts will be the trump card.
Players who have not passed yet can bid more than once and bid something differently if they want then what they did the last time, but the bidding has to constantly move up in level. This means that once someone has bid 7 hearts, no one can subsequently bid 6 hearts.
Each suit has a specific ranking, so that you have to go to a higher level to bid a lower ranking suit. The suit rankings go from lowest to highest: spades, clubs, diamonds, hearts, and a special situation where there are no trumps called No Trump or No-ies. For example if the opponent on your right bids 7 hearts, you can legally bid a minimum of either 7 No-ies or 8 spades, clubs, or diamonds.
In addition to the special bid of No Trump, there are two other special bids you can make: Misere and Open Misere (pronounce miz-air). Mizere can only be bid after someone has bid at the 7 level, but it is lower than the 8 level so you cannot bid Mizere if someone before you has already bid on the 8 level. Bidding Misere means you will not take any tricks at all in a round that will have no trump suit. Your partner does not play but has to lay their hand face up when the game play starts after the bidding, and you play your hand and your partner’s hand.
Open Misere works the same way as Misere in that you do not take any tricks as well, but you can bid Open Misere at any time. It is ranked at the ten level between diamonds and hearts, so that once someone has bid Open Misere, the only other legal bids that can be made are 10 hearts or 10 No-ies. If Open Misere ends up being the winning bid, then both the player who declared Open Misere and that player’s partner have to put their cards down face up during the play portion of the hand. The declarer of Open Misere will play both hands against the opponents who get to hide their cards.Game play after the bidding
Once the bidding has been completed, the person who last bid, known as the contractor or declarer, picks up the three cards from the kitty and can pull any three cards from their hand and the kitty and put those out of play.
The contractor leads out the first card, which can be of any suit. All players must follow suit if they can, but can play a card of any other suit, including the trump suit, if they are out of the suit that was led. The highest card of the suit played wins unless a trump card is played, in which case that trump card wins. In cases where two trump cards are played, the highest trump card wins.
Play continues until all players are out of cards.Joker and Jack Play
The joker is considered the highest trump card when there is a trump declared. The next highest trump card is the Jack of the trump suit (known as the Right Bower), followed by the jack of the suit with the same color as the trump suit (known as the Left Bower). The rest of the trumps proceed in the conventional order of ranks from highest to lowest: A, K, Q, and 10-5 or 4.
In No Trump, Misere, and Open Misere play, the jacks revert to their regular rank between the Queen and Ten of their respective suit. The joker can be played in a number of ways, however.
If the contractor has the joker, she or he may declare so at the beginning and assign that joker to a particular suit, at which point it would be considered the highest ranking card of that suit, above the Ace.
The contractor does not have to declare the joker initially and if he or she does not, joker play will follow the rules listed below. These rules also apply when someone other than the contractor holds the joker.
1) The Joker is the highest card in the deck and wins in whatever suit it is played.
2) The Joker can only be led out and declared to belong to a certain suit if that suit has not yet been played in that hand or if it is the last trick played, in which case it wins automatically.
3) The Joker can only be played after someone has led another suit if the person with the joker has no other cards in that suit.500 Card Game For 3 Players
4) In Misere and Open Misere, the player with the joker MUST play the joker if they have no cards of the suit that was led; however, if the contract is No Trump, the player with the joker can hold onto the joker and play a card from another suit if that player is out of the suit that was led.Sco

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